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Thread Statistics | Show CCP posts - 7 post(s) |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
214
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Posted - 2015.09.11 19:13:36 -
[1] - Quote
Baali Tekitsu wrote:All these buffs should also apply to command ships as they struggle with the same issues Combat battlecruisers do, just on a lesser scale as theyre flown less and are also a tiny bit better. If they do apply to command ships aswell, then sorry for posting this.
EDIT: the role bonus I mean and the agility buffs. Also the Absolution needs its optimal bonus finally.
Yes! Make my Command Ship worth risking again :D |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
214
|
Posted - 2015.09.11 19:18:26 -
[2] - Quote
Free Stunt wrote:Will edit l8er
Not sure how I feel about seeing a CSM Tag on a new Character based upon Bringing back a Banned player. CSM Tags should stay on the players that we Voted in. Not alts to represent statements of their personal opinion.
Not saying I don't support the cause. Just saying I fully believe that CSM tag should ONLY be on the Representative we Voted in. Not being used for Game politically made Alts. |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
215
|
Posted - 2015.09.11 19:54:52 -
[3] - Quote
Ao Kishuba wrote:[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type?
What?! .................... Damage types of Existing weapon systems and what damage type they are locked to.
Gallente Drones - Thermal Amarr Drones - EM Caldari Drones - Kinetic Minmitar Drones - Explosive Gecko - Universal
Hybrid weapons: Kinetic/Thermal Lazors: EM/thermal
Projectiles - Damage type varies, DPS changes based on range with nerfs with penalties hitting certain areas, certain damage applying differently to Shields or Armor. Nuclear, Lead, Proton - Range Bonus 60% , tracking Speed Mult 1.05x Titanium, Uranium - Tracking Speed Mult 1.2x Fusion, Plasma, Emp - Range bonus -50% Tracking speed Mult 1x
Missiles: Scourge: Kinetic Inferno: Thermal Nova: Explosive Mjolnir: EM
Ship types Locked into Damage Types: Any Hybrid Turret Boat is Locked into firing thermal/Kinetic Any Laser Boat is locked into firing EM/Thermal SOME Caldari missile boats are locked into Kinetic Projectile boats can change Damage types while having to remember each penalty for each ammo type as well as which two damage types that ammo type did, range it worked at and if it worked better against shields or Armor for each combat situation they are getting into.
Some of Caldari ships are Kinetic locked? While except for Projectiles and Drones(almost every ship today has them.. no longer a gallente thing..) every other weapon type has locked damage.
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Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
215
|
Posted - 2015.09.11 20:57:04 -
[4] - Quote
Ao Kishuba wrote:Captain StringfellowHawk wrote:Ao Kishuba wrote:[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type? What?! .................... Damage types of Existing weapon systems and what damage type they are locked to. Gallente Drones - Thermal Amarr Drones - EM Caldari Drones - Kinetic Minmitar Drones - Explosive Gecko - Universal Some of Caldari ships are Kinetic locked? While except for Projectiles and Drones(almost every ship today has them.. no longer a gallente thing..) every other weapon type has locked damage. Not sure why you listed different racial drones... every bonused drone ship gets a bonus to all drones (some are restricted to a size of drone, but never to a damage type or race), so listing separate racial drones is like listing different missile types and saying "See? It's damage locked". There is a difference between "My battleship has 50mbit/s of bandwidth and is bonused for missiles" and "My cruiser can field a flight of sentries and gets several bonuses use them". I'm talking about main weapon systems, not utility drones. edit: and again, you've missed that every non-Caldari missile ship in the game (with the exception of the Talwar) is not damage locked. Caldari are the only race without a selectable-damage main weapon system in every ship class.
Every Ship class? Since i'm bored as hell and fly Caldari a decent amount of times without having to worry about Kinetic missiles.. I decided to Look into all the Caldari ships to Verify that Every Class is unable to select Damage for its main weapon system.
Caldari ships NOT damage Locked - T1 Missile Bonused Hulls
Kestrel -Frigate Class: No damage lock Caldari Frigate bonuses (per skill level): 5% bonus to Light Missile and Rocket damage 10% bonus to Light Missile and Rocket max velocity
Caracal- Cruiser class : An Often used PVP ship across all regions - No Damage Lock Caldari Cruiser bonuses (per skill level): 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire 10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity
Raven - Battleship Class: This ship seeing ALOT of PVP usage lately - No Damage Lock Caldari Battleship bonuses (per skill level): 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 10% bonus to Cruise Missile and Torpedo max velocity
Phoenix - Dreadnought Class - No Damage Lock Caldari Dreadnought bonuses (per skill level): 4% bonus to all shield resistances 5% bonus to Citadel Cruise and Citadel Torpedo Launcher rate of fire Role Bonus: GÇó Can fit Siege modules
Caldari Ships that Are Kinetic Locked - T1 Hulls Condor - Frigate Class Corax - Destroyer Class Drake - Battlecruiser
4 Missile boats NOT locked on damage type Kestrel, Caracal, Raven, Phoenix 3 Missile boats Locked Condor, Corax, Drake
Tech 2 Hulls.
T2 Missile Bonused Hulls Not Locked Crow - Interceptor Jackdaw - Tactical Destroyer Widow - Black Ops Golem - Marauder
T2 Missile Bonus Hulls Kinetic Locked Hawk - Assault Frigate Manticore - Bomber Flycatcher - Interdictor Cerberus - HAC Onyx - Heavy Interdictor Nighthawk - Command ship
T2 hulls have 6 locked 4 not locked
Navy Issues (since why not finish off the types...)
Caldari Navy Hookbill - 20% bonus to Kinetic Light missile and rocket Damage + 10% bonus to EM, Explosive, thermal for light missiles and rockets. Since the larger Bonus is towards Kinetic.. I'll throw this as Locked for ya to save debating Caracal Navy Issues - Not Locked Drake Navy Issue - Not Locked Raven Navy Issue - Not Locked
Navy Hulls have 3 Not Locked to 1 locked.
Tech 3 Tengu Offensive subsystems have 2 Not Locked and 1 Locked.
All classes are NOT damage Locked. Plenty of ships to choose from across the spectrum.
You may continue your argument about how they are all forced to use one damage type now.
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Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
215
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Posted - 2015.09.11 21:07:29 -
[5] - Quote
Malcanis wrote:The kestrel, caracal and phoenix used to have a kinetic lock
Let's all pause for a moment and mourn the loss of interest in those ships since they became so much less interesting.
I dunno man, I seen a lot of Kestrels running around before the Tac destroyers came out. I still see Caracals all over the place, Especially after that amazing makeover they got. |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
215
|
Posted - 2015.09.11 21:15:26 -
[6] - Quote
Malcanis wrote:Captain StringfellowHawk wrote:Malcanis wrote:The kestrel, caracal and phoenix used to have a kinetic lock
Let's all pause for a moment and mourn the loss of interest in those ships since they became so much less interesting. I dunno man, I seen a lot of Kestrels running around before the Tac destroyers came out. I still see Caracals all over the place, Especially after that amazing makeover they got. Wow you're completely correct, removing the kinetic lock doesn't make ships less interesting, it makes them actually useful and popular.
Right after I hit post and realized I was talking to the king of setups and sarcasm. I face palmed.. contemplated editing and said screw it.. just take it like a real pilot.. He's either going get me.. or hit elsewhere :P It went elsewhere ... but damn it lol Must have New York blood in you |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
216
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Posted - 2015.09.11 21:29:07 -
[7] - Quote
Ao Kishuba wrote:If putting damage locks on missile ships is healthy, why aren't Minmatar ships damage locked?
Why isn't the Drone race the only race using drones? Why isn't the Missile race the only race using missiles?
Multiple ship types are damage locked. Your just unhappy that the ones you fly are kinetic. You still HAVE the option of changing damage type against what its bonused For. It's not FORCED on you. Your weapon system is not locked. Your ship is not locked. You have the option of changing at your will. It's just Bonused towards it. You feel you are locked in because of the Bonus. Plenty of times tho I have changed ammo off of Bonused ammo to get better hits on something. You just need to know when to cycle ammo.
Hybrid ships are Locked Damage type. No way to change it. Lazors are Locked Damage type. It EM/thermal.. no matter how much you stare at it.
Hell you want to see some fun, everyone tanks high EM/therm/Kinetic. This covers most of the races. Some will get the Explosive tanked high also. Run around with nova ammo even on a Kinetic bonused ship, watch the fun because someone thinks your going to be firing scourge and tanks high kinetic. |
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